C++核心准则ES.11:使用auto避免多余的类型名重复
ES.11: Use auto to avoid redundant repetition of type names
ES.11:使用auto避免多余的类型名重复
Reason(原因)
Simple repetition is tedious and error-prone.
简单的重复多余且易错。
When you use auto, the name of the declared entity is in a fixed position in the declaration, increasing readability.
当你使用auto的时候,被定义实体的名称会出现在固定的位置,这样可以增加可读性。
In a template function declaration the return type can be a member type.
在模板函数定义中,返回值可以是成员类型。
Example(示例)
Consider:
考虑以下代码:
auto p = v.begin(); // vector::iterator
auto h = t.future();
auto q = make_unique(s);
auto f = [](int x){ return x + 10; };
In each case, we save writing a longish, hard-to-remember type that the compiler already knows but a programmer could get wrong.
无论哪种情况,我们都不必编写又长、类型又难记的类型信息。其实这些信息编译器已经知道,但程序员还是会弄错。
Example(示例)
template
auto Container::first() -> Iterator; // Container::Iterator
Exception(例外)
Avoid auto for initializer lists and in cases where you know exactly which type you want and where an initializer might require conversion.
对于你确切地知道所需类型但初始化器可能需要转换的情况,应避免为初始化列表使用auto。
Example(示例)
auto lst = { 1, 2, 3 }; // lst is an initializer list
auto x{1}; // x is an int (in C++17; initializer_list in C++11)
Note(注意)
When concepts become available, we can (and should) be more specific about the type we are deducing:
在concepts可以之后,我们可以(也应该)更加明确我们推断的类型。
// ...
ForwardIterator p = algo(x, y, z);
Example (C++17)
示例(C++17)
auto [ quotient, remainder ] = div(123456, 73); // break out the members of the div_t result
Enforcement(实施建议)
Flag redundant repetition of type names in a declaration.
标记在声明时发生的多余的类型名称重复。
原文链接
https://github.com/isocpp/CppCoreGuidelines/blob/master/CppCoreGuidelines.md#es11-use-auto-to-avoid-redundant-repetition-of-type-names
觉得本文有帮助?请分享给更多人。
关注微信公众号【面向对象思考】轻松学习每一天!
面向对象开发,面向对象思考!