王者荣耀中一个英雄是怎么被产生的?

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2021-06-30 18:29


源 / CSDN        文/ 



我是一个比较爱玩游戏的人,比如王者荣耀。我常常在想,如果我可以自己创造一个英雄那该多好,现在我要开始以自己的想法来实现我的愿望,也来练习练习自己对于java对象的认识。

一、前期准备

我们要在IDEA上创建一个新的项目,创建好一个项目后,我们需要创建5个包,分别是英雄包,装备包,铭文包,野怪包,皮肤包
然后我们就可以一个一个的实现这些功能了。


二、实现我的英雄梦!

1. 英雄基本属性实现


package Hero;
//英雄的基本属性public class Hero {public String name; //英雄的名字public String type; //英雄的职业public int blood; //英雄的基本血量public int phyattack; //英雄的基本物理攻击public int Magicattavk; //英雄的基本法术攻击public int phyfangyu; //英雄的基础防御public int attavknum; //普通伤害的值public int move; //移动速度public int money; //经济

public Hero(String name, String type, int blood, int phyattack, int magicattavk, int phyfangyu,int attavknum,int move,int money) {this.name = name;this.type = type;this.blood = blood;this.phyattack = phyattack;this.Magicattavk = magicattavk;this.phyfangyu = phyfangyu;this.attavknum= attavknum;this.move= move;this.money= money; }
public String getName() {return name; }
public String getType() {return type; }
public int getBlood() {return blood; }
public int getPhyattack() {return phyattack; }
public int getMagicattavk() {return Magicattavk; }
public int getPhyfangyu() {return phyfangyu; }
public int getAttavknum() {return attavknum; }
public void setName(String name) {this.name = name; }
public void setType(String type) {this.type = type; }
public void setBlood(int blood) {this.blood = blood; }
public void setPhyattack(int phyattack) {this.phyattack = phyattack; }
public void setMagicattavk(int magicattavk) { Magicattavk = magicattavk; }
public void setPhyfangyu(int phyfangyu) {this.phyfangyu = phyfangyu; }
public void setAttavknum(int attavknum) {this.attavknum = attavknum; }
//受到普通攻击public int bnormalAttack(int attavknum){if(this.phyfangyu-this.attavknum<=0){int res = this.phyfangyu-this.attavknum;return this.blood+res; }return blood-this.attavknum; }//普通攻击public int znormalAttack(){if(this.type=="射手"||this.type=="战士"||this.type=="刺客"){this.attavknum+=phyattack; }if(this.type=="法师"){this.attavknum+=Magicattavk; }return attavknum; }}


2. 装备包

装备太多了,我主要写一些我平时比较喜欢的几个装备,有兴趣的盆友可以自己练习多写几个
鞋子


package zhuangbei;//抵抗之靴/** * 效果:减低敌方的攻击,也就是增加自己的物防 */
public class Shoe {public String name = "抵抗之靴";public int phyattack=200;public int mckattack=0;public int move = 200;//英雄移动速度+200;
public Shoe() {
}
public String getName() {return name; }
public void setName(String name) {this.name = name; }
public int getPhyattack() {return phyattack; }
public void setPhyattack(int phyattack) {this.phyattack = phyattack; }
public int getMckattack() {return mckattack; }
public void setMckattack(int mckattack) {this.mckattack = mckattack; }
public int getMove() {return move; }
public void setMove(int move) {this.move = move; }}


反甲


package zhuangbei;//反甲public class Fajia {public  String name = "反甲";public  int phyattack = 40;public  int phyfanyu = 420;public  double fashang = 0.2; //冷却时间
public int getPhyattack() {return phyattack; }
public void setPhyattack(int phyattack) {this.phyattack = phyattack; }
public int getPhyfanyu() {return phyfanyu; }
public void setPhyfanyu(int phyfanyu) {this.phyfanyu = phyfanyu; }
public double getFashang() {return fashang; }
public void setFashang(double fashang) {this.fashang = fashang; }}


暗影战斧


package zhuangbei;//暗影战斧/*** */public class Anyinzhanfu {public  String name = "暗影战斧";public int phyattack = 85; //加物理攻击85public int blood = 500;   //生命值加500public int cool = 15;    //冷却缩减15
public int getPhyattack() {return phyattack; }
public void setPhyattack(int phyattack) {this.phyattack = phyattack; }
public int getBlood() {return blood; }
public void setBlood(int blood) {this.blood = blood; }
public int getCool() {return cool; }
public void setCool(int cool) {this.cool = cool; }}


3. 没有经济来源怎么行?野怪实现

我主要写了野猪,小鸟,河蟹,小兵的类
野猪


package yeguai;
public class Pig {public int num = 80;
public int getNum() {return num; }
public void setNum(int num) {this.num = num; }}


小鸟


package yeguai;
public class Bird {public int num = 100;
public int getNum() {return num; }
public void setNum(int num) {this.num = num; }}


河蟹


package yeguai;
public class Heixie {public int num = 150;
public int getNum() {return num; }
public void setNum(int num) {this.num = num; }}


小兵


package yeguai;
public class Xiaobing {public int num = 150;
public int getNum() {return num; }
public void setNum(int num) {this.num = num; }}



三、开始游戏啦


import Hero.Hero;import yeguai.Bird;import yeguai.Heixie;import yeguai.Pig;import yeguai.Xiaobing;import zhuangbei.Anyinzhanfu;import zhuangbei.Fajia;import zhuangbei.Shoe;
public class Deom {public static void main(String[] args) {Hero yase = new Hero("亚瑟","战士",1000,200,0,500,200,50,0);
System.out.println(yase.name);System.out.println(yase.money);//开始发育(先产生野怪,小兵,河蟹的实例化对象)Pig pig1 = new Pig();Bird Bird = new Bird();Xiaobing xiaobing = new Xiaobing();Heixie heixie = new Heixie();for(int i =0;i<=10;i++){ //打了10轮 yase.money+=pig1.getNum()+Bird.getNum()+xiaobing.getNum()+heixie.getNum(); }System.out.println(yase.name+"的经济现在是"+yase.money);
//开始创建装备类System.out.println("购买装备前:");System.out.println(yase.name+"当前的属性"+"生命值:"+yase.blood+"物理攻击:"+yase.phyattack+"法术攻击:"+yase.Magicattavk+" 物理防御:"+yase.phyfangyu+"移动速度:"+yase.move);
if(yase.money>=200){Shoe shoe = new Shoe();System.out.println(yase.name+"购买了"+shoe.name); yase.phyfangyu+=shoe.getPhyattack(); yase.move+=shoe.getMove(); yase.money=yase.money-200; }if(yase.money>=1200){Fajia fajia = new Fajia();System.out.println(yase.name+"购买了"+fajia .name); yase.phyattack+=fajia.getPhyattack(); //攻击力+ yase.phyfangyu+=fajia.getPhyfanyu(); //防御力+ yase.money=yase.money-1200; }if(yase.money>=2000){Anyinzhanfu anyinzhanfu = new Anyinzhanfu();System.out.println(yase.name+"购买了"+anyinzhanfu.name); yase.phyattack+=anyinzhanfu.getPhyattack(); //攻击力+ yase.blood+=anyinzhanfu.getBlood(); //生命力+ yase.money=yase.money-2000; }System.out.println("购买装备后:");System.out.println(yase.name+"当前的属性"+"生命值:"+yase.blood+"物理攻击:"+yase.phyattack+"法术攻击:"+yase.Magicattavk+" 物理防御:"+yase.phyfangyu+"移动速度:"+yase.move); }}



我基本可以实现简单的创建一个英雄,实现刷野怪,购买装备的简单操作,后序我将实现英雄的三个技能和铭文的实现。

版权声明:本文为博主原创文章,遵循 CC 4.0 BY-SA 版权协议,转载请附上原文出处链接和本声明。

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