Processing for Visual Artists
Product Description
Learn how to create gorgeous and expressive imagery with the Processing programming language and environment. It's easy with this practical, hands-on book. Processing is an accessible language even to non-programmers, including artists, designers, researchers, hobbyists, or anyone else looking to create images, animation, and interactions. With Processing fo...
Product Description
Learn how to create gorgeous and expressive imagery with the Processing programming language and environment. It's easy with this practical, hands-on book. Processing is an accessible language even to non-programmers, including artists, designers, researchers, hobbyists, or anyone else looking to create images, animation, and interactions. With Processing for Visual Artists, you'll be introduced to basic programming techniques as a means to create vivid computer-generated images.
Walk with veteran author Andrew Glassner on a journey of shared discovery as he takes actual Processing projects from inspiration to reality. You'll closely follow every step he takes and see exactly how each project evolves, including big and small mistakes he's made along the way (and how to fix them!), and the times when he changed direction. Once you see the results, you'll understand why programming is such a powerful skill for self-expression. And you'll be ready to strike off on your own.
About the Author
Dr. Andrew Glassner is a writer-director, and a consultant in story structure, interactive fiction, and computer graphics. He started working in 3D computer graphics in 1978, and has carried out research at the NYIT Computer Graphics Lab, Case Western Reserve University, the IBM TJ Watson Research Lab, the Delft University of Technology, Bell Communications Res...
About the Author
Dr. Andrew Glassner is a writer-director, and a consultant in story structure, interactive fiction, and computer graphics. He started working in 3D computer graphics in 1978, and has carried out research at the NYIT Computer Graphics Lab, Case Western Reserve University, the IBM TJ Watson Research Lab, the Delft University of Technology, Bell Communications Research, Xerox PARC, and Microsoft Research.
The New York Times wrote, "Andrew Glassner [is one] of the most respected talents in the world of computer graphics research." (12/11/95).
A popular speaker, Glassner has delivered invited addresses to groups around the world on topics ranging from computer graphics to storytelling. He is also a well-known writer, and has published numerous technical papers and books on topics ranging from 3D modeling, rendering, and animation to digital sound synthesis. His book "3D Computer Graphics: A Handbook for Artists and Designers" has taught a generation of artists through two editions and three languages. Glassner created and edited the "Graphics Gems" series and created and wrote several chapters in the book "An Introduction to Ray Tracing". He wrote the two-volume text "Principles of Digital Image Synthesis".
His most recent book is "Morphs, Mallards, & Montages", his third collection of his regular columns appearing in IEEE Computer Graphics & Applications. He has served as Papers Chair of the SIGGRAPH '94 Papers, Creator of the Sketches venue at SIGGRAPH, Founding Editor of the Journal of Graphics Tools, and Editor-in-Chief of ACM Transactions on Graphics. Glassner's research work has resulted in six US and international patents. He holds a PhD in Computer Science from The University of North Carolina at Chapel Hill.