Basics of Game Design

联合创作 · 2023-09-28 00:19

Basics of Game Design is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter, simulation, and other games. Written by a 25-year veteran of the game industry, the guide offers detailed explanations of how to design the data sets used to resolve g...

Basics of Game Design is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter, simulation, and other games. Written by a 25-year veteran of the game industry, the guide offers detailed explanations of how to design the data sets used to resolve game play for moving, combat, solving puzzles, interacting with NPCs, managing inventory, and much more. Advice on developing stories for games, building maps and levels, and designing the graphical user interface is also included.

Michael E. Moore,资深游戏设计师和游戏开发工程师,在游戏领域探索和实践了25年,经验和经历十分丰富,享有盛誉。几乎参与过所有类型游戏的开发和设计的各个环节,从角色扮演游戏到冒险游戏,从棋盘游戏到战争游戏,从益智游戏到虚幻动作类游戏,开发了《Dungeons & Dragons》《James Bond 007》《BattleTech: The Crescent Hawks’ Revenge》《GenePool》等大量经典的游戏作品,对游戏设计有深刻的洞察和理解。曾担任过多本杂志的总编辑,以及迪吉彭理工学院游戏软件设计和制作系教授。他还是一位经验丰富的技术作家,除了撰写过大量游戏手册外,还参与撰写了《Introduction to the Game Industry》和《Game Development Essentials: Game ...

Michael E. Moore,资深游戏设计师和游戏开发工程师,在游戏领域探索和实践了25年,经验和经历十分丰富,享有盛誉。几乎参与过所有类型游戏的开发和设计的各个环节,从角色扮演游戏到冒险游戏,从棋盘游戏到战争游戏,从益智游戏到虚幻动作类游戏,开发了《Dungeons & Dragons》《James Bond 007》《BattleTech: The Crescent Hawks’ Revenge》《GenePool》等大量经典的游戏作品,对游戏设计有深刻的洞察和理解。曾担任过多本杂志的总编辑,以及迪吉彭理工学院游戏软件设计和制作系教授。他还是一位经验丰富的技术作家,除了撰写过大量游戏手册外,还参与撰写了《Introduction to the Game Industry》和《Game Development Essentials: Game Industry Career Guide》等著作。

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