Beginning iPhone and iPad Web
It seems that everyone and her sister has developed an iPhone App—everyone except you, the hard-working web professional. And now with the introduction of the iPad, you may even feel farther behind. But the time has come where you don’t need to struggle through Objective-C or master Apple’s Cocoa touch APIs. WebKit’s support for HTML5 means any ambitious web developer can join ...
It seems that everyone and her sister has developed an iPhone App—everyone except you, the hard-working web professional. And now with the introduction of the iPad, you may even feel farther behind. But the time has come where you don’t need to struggle through Objective-C or master Apple’s Cocoa touch APIs. WebKit’s support for HTML5 means any ambitious web developer can join Apple’s second mobile App wave and create compelling apps that address the unique features of both the iPhone and the larger iPad.
Beginning iPhone and iPad Web Apps: Scripting with HTML5, CSS3, and JavaScript takes you through every aspect of the latest Mobile Web Standards as well as the specific features of the iPhone and iPad. You’ll go beyond Web 2.0 and Ajax to learn about WebKit and Mobile Safari, HTML5 and CSS3, Vector Graphics and Multimedia support. You’ll discover what built-in hardware features of the iPhone and iPad you can use and how to take advantage of these device-specific capabilities.
The market for Web apps is expanding and the combination of iPhone and iPad makes this a very hot area—as well as a competitive one. You’ll want to know about all the advantages available to get ahead and stay ahead, and Beginning iPhone and iPad Web Apps is the perfect starting point.
What you’ll learn
How to take your existing web skills and deploy them on iPad and iPhone
User interface design basics for both the small iPhone screen and the big iPad display
The keys to web app development built into HTML5, WebKit, and Mobile Safari
How to support mobile-media with iPhone- and iPad-specific features
How to take advantage of advanced features of CSS3 for graphics
How to address Apple’s touch screen interface and interact with Cocoa touch APIs
Who this book is for
Web designers and developers who want use their hard-earned skills and knowledge to create compelling mobile web experiences for iPhone and iPad users.
Table of Contents
Development Tools
Development Environment
Debugging
WebApp Anatomy
Device limitations
Mimic the iPhone UI
Interesting CSS features
HTML5 features
Vector graphics
Multimedia support
Javascript OOP primer
CSS3 advanced features
DOM and selectors
AJAX
Touch and Gesture events
Location API
Data Storage
Optimization
Linking to native applications
Using Frameworks
Author Information
Chris Apers
Chris Apers has more than 12 years experience in web technologies and mobile development, including PalmOS, webOS and iPhone, He is IT Manager at Lagardère Active and participates in open source project like porting development libraries and software to mobile devices. With the creation of the open source framework WebApp.Net, he provides an easy way to create mobile content. For more, visit http://webapp-net.com and http://www.chrilith.com.
Daniel Paterson
Daniel Patterson is currently a front-end developer at Newsweb / Lagerdère Active in Paris. He joined the company in April 2009, and enjoys the opportunity to work on interesting projects and develop his skills.
Daniel has an MA in Comparative Literature, and he penned a memoir on intergrating literary theory into fictional works, taking novels by Umberto Eco, Milan Kundera, and David Lodge as examples. After his university years, Daniel entered web development and has been passionate about it ever since.