平行 I-IV Parallel I-IV

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What happens when computer-generated video game images usurp film as the pr
简介
What happens when computer-generated video game images usurp film as the predominant medium of visual world-making? Harun Farocki’s four-part Parallel I–IV (2012–14) takes up this question tracing how video games have developed from two-dimensional schematics to photorealistic environments.
其它
语言
德语
片长
43分钟
类型
纪录片 / 短片
制片国家\/地区
德国
上映日期
2012

时光轴

里程碑1
LOG0
2023
2023-10
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